AI for Humans · Wednesday, July 29, 2026
The discussion highlighted a method using 'gauntlet loops' and specific prompts like '/goal' to guide AI models in creating game prototypes. While these tools can generate impressive tech demos and clones of existing games, the focus is shifting to the testing and refinement of game loops, which still requires human creativity.
“I'm right now building a Fig and Moss platformer, which we can show some of here.”
“He calls it a gauntlet loop, which is what is unlocking these one shot projects.”
“But the real crux of it is telling it to, like, come up with an impartial judge to go and compare screenshots or video or documentation of the really successful triple A thing to the thing that you're trying to build.”
“So for original creativity, it might not be the best thing to use.”